There are clear signs that Alan Wake is approaching its teenage years, most notably in the way characters behave outside of cutscenes, sort of awkwardly hanging about like mannequins. As game mechanics go, it just feels great and makes combat a real highlight. Enemies are weakened by light, and I never get tired of blasting a foe with Alan's torch then dispatching them with a shotgun, accompanied by a hit of slow motion. Still intact is the core light and weapon combat system. Something strange is going on in Bright Falls, and Alan is at the centre of it - just now with a more detailed coat and a better face. It's not exactly Twin Peaks, but neither is it the X-Files, mostly feeling like a massively extended episode of The Outer Limits. Alan Wake Remastered doesn't look like a game developed from the ground up for release in 2021, but it still looks impressive and more than pulls off its slightly kooky TV show vibe. Things are more detailed, less angular, and sporting far more detail. Look closer and compare to the original, though, and there are clear improvements, most notably in character models, objects, and textures. Things look as I remembered them, although my brain knows the Xbox 360 game didn't render at such a high resolution - I'm playing on Xbox Series X. To see this content please enable targeting cookies.Īs a remaster and not a remake, if you go into the game having not seen the original for over a decade it's easy to think not much has changed. I hope this Remaster gives people another chance to see the game how I see it, as it deserves to be remembered: in high regard. Yes, it was hammy, with some real clunky lines spoken by "I am a writer" Alan Wake, and yes, the name is right on the nose, but it's a game brimming with atmosphere and top notch gameplay mechanics. For me it's one of the best games of the Xbox 360 era and lifted Remedy Entertainment out of Max Payne's shadow.
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